This is an analysis of the games industry.
There are 3 main groups in the videogame world:
- Those who play
- Those who sell
- Those who make
- Those who play
We are talking about the gamers here. They are divided in 2 groups, those who play to only one platform or those who play to more than one.
- Those who play to one platform are Casual gamers and Hardcore gamers. Both are ignorant, the former because they don't know and don't want to know and the later because they are victims of their own fanatism, they are blind.
Casual gamers don't have a real interest in games, for them games are just one more distraction among many others like cinema, music or sex.
For hardcore gamers, games are their life, they read online news daily, they debate and fight in forums attacking others machines and defending their platform be it by Sony, Microsoft, Nintendo…whatever.
Casual gamers can be forgiven because they are not really interested but Hardcore gamers are just plain fools. They don't know how to distinguish good from bad, they are arrogant and immature. Most pirates fall in this category. With time they get a girlfriend who doesn't allow them to play or they just get tired of all of it and change to the next group.
Gamers who play to all the platforms. They are usually open people, without malice and who really love games. They read the english magazine EDGE. They are informed, buy many original games and debate in forums too. Sometimes they fall into elitism thinking themselves superior to the previous groups but they don't realize that they are just one step above, nothing more. From all the gamers, these is the group that truly enjoys games
Those who sell
These are publishers, journalists and the distributors
Publishers are the people with ties in the industry, they just see games as money and want to get as much as possible. They don't understand what is good or bad in a videogame. They are just the pigs who control the money.
Journalists are divided in 3 groups:
Those who think they are gamers
Those who think they are writers
Those who want to be developers
Those who think they are gamers have ended up working for a magazine after going through all the gamer stages ( casual, fanatic ) until they ended up loving games and wanting to write about them. They don't know how to write but this doesn't matter when the reading public is composed of uneducated hardcore gamers.
Those who think they are writers didn't go through all the stages as a gamer. They use to write before and now found an opportunity to write about something they like. They see the difference between a good and a bad game but they dont know how to do it.
The third group is common in many industries, be it Film with frustrated directors working as Film critics, undiscovered rock stars writing in music magazines etc. These journalists envy developers because they are capable of doing something they would like to do but they lack the talent to do it.
Those who sell are just ants in the industry and don't need any more attention. They just sell.
They are divided in:
Those who don't know
Those who think they know
Those who don't know are pitiful, they work hardly for years in pathetic games, wasting their lifes in something they don't really understand but thinking that they do. With time they end up getting tired of it or they start in some other place without making any evolution.
Some see gamers as inferior to them because they have the technical knowledge but they don't know that this is not the main thing.
Amateur developers fall in this group too because they just copy the games the second group of developers do.
Those who think they know are divided in 2 last groups: those who look more on the technical side and those who look more on the artistic side.
The first think that they revolutionize the industry with their engines etc. They see games as a collection of technical obstacles they have to overcome. They sometimes think that they have an artistic or creative side but these is just because they envy the second group.
Those who look more on the artistic side. These are the bohemians, happy with their original creations. They don't really understand interactivity but follow their instinct. Some think they make art but they are wrong. The problem with this group is that they because they don't understand interactivity they cant break with the norms and they end up making the same game the rest of their lives.
The interactivity industry had a promising beginning, people imagined immense possibilities but with commercialization all this stopped and now has fallen into a deep dark well. Technical achievements and small advances in design is all what games have seen in the past 20 years. In the next 20 we will finally hit the reality in realtime goal and then everybody will have to rethink what is all this interactivity all about.
Every few years we see a new generation of consoles, graphical improvements, input improvements but still nobody seems to understand interactivity.
Playstation 3 or 4 or 5 will not change this, nor Nintendo Wii, Uss or whatever, nor Xbox 360 or 720.
What is failing here is the underlaying understanding, the whole philosophy behind making games. Not being able to see the difference between interactivity and everything else.
If somebody stopped to think for a moment we would be able to see changes, real innovation, games for everybody. We woudn't even call them games because they would be something much more superior.
I hope that in the next decades this becomes a reality.